Chaos: Whenever you roll Chaos, creatures you control get +0/+2 and gain trample until end of turn
Until your next turn, youre given the benefit to ignore whats happening and keep everything exactly the way it was
I bet you could pull that handful of cards from the precon and shape a more thoughtful deck around it, and that seems fun to me
Speaking of big creatures, if you are the rare green deck that doesn't have any, Khalni Ambush drops from great to medium or even bad, but since big creatures are more or less green's thing, it's hard to imagine too many green decks that won't get value out of the instant-speed fight spell
To be effective, the distinguishing mark or marks must be visible on the obverse sides of the cards, which are normally uniform
Play Boosters are great for Limited play and fun to open, with a possibility of Art cards, striking alt-frame cards, and more